- Hollow Knight: Silksong” s first launch after launching arrives ‘in the middle of next week’
- It will tackle the difficulty of the early game, with Moorwing and Sister Splinter set to receive a slight reduction of difficulty
- The patch notes also include a list of bug fixes
Team Cherry has announced that the first post-launch Hollow Knight: Silksong Patch arrives next week and addresses the early complaints of games.
In a new Steam Community Post, the study confirmed that Patch 1.0,28470 will be released “In the middle of next week” and will primarily be focused on bug fixes as well as implement “some small balance adjustments in the early game”. You can read the full patch notes below.
Hollow Knight: Silksong – Version 1.0.28470 Patchnotates
- Fixed situation where players could remain brick -free after plate cape sequence.
- Fixed wish attack operation is often not completed during the late game.
- Corrected wishes for animals in the bells that are not finished when Bell Beast is called on Bilwater Bellway during the late game.
- The correction is firmly floating after downward on certain projectiles.
- Fixed courier deliveries are sometimes unavailable in AKT 3.
- Fixed craftsmanship binds behavior incorrectly when they are in memories.
- Fixed lace tool divert soft locks at the start of the match in deep docks.
- Fixed silk ships in the chapel of the reaper sometimes become firm at the borders.
- Fixed claw mirrors leaving the horn reverse if they are damaged in a specific moment under binding.
- Fixed Snitch selection that does not give rose wreaths and shells as intended.
- Removed float override input (down + jump after the player has Faydown Cloak).
- Light difficulty reduction in the early game managers Moorwing and Sister Splinter.
- Reduction in damage from sand carvators.
- Light increase in Pear Pod Collider scale.
- Light reduction in Mid-Game Bellway and Bell Bench prices.
- Light increase in rosary salaries from relics and psalm cylinders.
- Increase in rosary rewards for courier deliveries.
- Different extra corrections and adjustments.
Some of these balance changes address early game managers, Moorwing and Sister Splinter, and will receive a slight reduction of difficulties.
Sandcavers also get a damage reduction, the PEA Pod Collider scale will receive a slight increase, and Bellway and Bell Bench prices cost a little less mid-game.



