- Main Architect of PS5, Mark Cerny, has teased new technology for Sony’s next console
- Sony and AMD’s project Amethyst -collaboration has had some technological breakthroughs that “still exist in simulation”
- Cerny says he is “really excited to bring them to a future console in a few years”
Mark Cerny, main architect for PlayStation 5 and PlayStation 5 Pro, has shared new developments from Sony and AMD’s project Amethyst collaboration, and in the process teased PlayStation 6.
In a new video released by PlayStation, entitled ‘From Project Amethyst to The Future of Play: AMD and Sony Interactive Entertainment’s Shared Vision’, Cerny, together with AMDS JACK HUNH, SVP and GM, Computing and Graphics Group, technology development from the collaboration.
The goal of Project Amethyst, which was announced last year, is to develop machine learning technology across different devices and additional graphic capabilities.
However, it was Cerny’s comments at the end of the video that caught the most attention as they give a tip to what Sony is working on next about his hardware.
“Overall, of course, it’s still very early days for these technologies, they are only in simulation right now. But the results are pretty promising and I’m really excited to bring them to a future console in a few years,” Cernny said.
Could this mean that PS6 is only a few years away? Cerny’s words certainly suggest that Sony at least currently looks at his next console development, and has probably confirmed the existence of the next PlayStation itself, which is likely to contain the technical developed with Project Amethyst.
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When we talked about, Cerny and Huynh also revealed three breakthroughs in the video, including neural arrays, radiating kernels and universal compression.
Neural Arrays is a new solution to scale up tech as Sony’s PSSR (PlayStation Spectral Super Resolution) and AMDS FSR (Fidelityfx Super Resolution) to be less demanding at GPU.
“Instead of having a bunch of computer devices that all work on their own, we have built a way for them to get together, actually share data and treat things together as a single, focused AI engine,” Huynh explained.
“Neural Arrays allows us to process a large part of the screen at once, and the efficiencies that come from that will become a game change as we start developing the next generation of scaling and denoising technologies together,” Cernny added.
Radiance cores are also designed to minimize the demand from GPU when beaming is involved, as Huynh said is “a new dedicated hardware block designed for total light transport” to handle both radiation tracking and path tracking in real time.
Finally, universal compression is a system that evaluates data that enters GPU “not just textures”, compresses it and dramatically reduces the use of memory bandwidth.
“That means GPU can provide more details, higher image speeds and greater efficiency,” Huynh said.
We cannot be sure when the next Sony console arrives, but according to the recent leaks, PS6 is expected to be launched at the end of 2027 to the beginning of 2028.
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