Resident Evil Survival Unit developers wanted the mobile game to be ‘objectively terrifying’, so they monitored playtesters’ brainwaves


  • Resident Evil Survival Unit studio JOYCITY monitored playtesters’ brainwaves to make the game “objectively scary”
  • Business manager Jun Seung Park said the team “achieved meaningful results that helped us adjust the fear levels and immersion”
  • The team also referenced the mainline series to “capture the same unique feel on mobile devices”

The South Korean studio JOYCITY, the developers behind Resident Evil Survival Unitapparently monitored playtesters’ brain waves to make sure the game was scary enough.

That’s according to JOYCITY business lead Jun Seung Park, who told This Is Game (machine translated by Automaton) that the developers wanted to make sure the mobile game was “objectively scary” for players.

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