- Remedy Entertainment has released a new gameplay trailer for Control resonance
- Senior game designer Sergey Mohov confirms that it is “not an open-world game” but consists of larger zones
- Players will have to hunt down enemies called Resonants to gain new combat abilities
Remedy Entertainment has released the first full gameplay trailer for its Check successor, Control resonancelaunching this year on PS5, Xbox Series X, Xbox Series S and PC.
The trailer debuted during the latest Sony State of Play presentation and offered a deep dive into a warped reality set in Manhattan on the brink of “paranatural” annihilation.
The footage makes Manhattan look huge, but that’s what senior game designer Sergey Mohov has said Control resonance “is not an open-world game” and is instead “built around large, distinct and expansive zones filled with side activities, hidden encounters and optional discoveries.”
“A strong, central narrative guides you through the world while still leaving room to explore and uncover what’s been left behind in the chaos,” adds Mohov in a PlayStation Blog post. “The West Incursion Zone is a good example of this approach, gradually becoming more distorted as the architecture folds in on itself and gravity behaves unpredictably.”
We also got to see Dylan Faden in action, bro Check‘s protagonist Jesse Faden, who must hunt down a powerful Resonant enemy in the changing landscape of Manhattan’s West Incursion Zone – an area players can explore early in the game.
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Like his sister, Dylan also has supernatural abilities that will be crucial when exploring Manhattan. There’s ‘Reach’ which allows him to navigate spaces that don’t obey the laws of physics, ‘Gravity Anomalies’ which can be used in areas where gravity and orientation aren’t normal, and his Shift ability which can be activated to redirect his movement.
For weapons, Dylan uses the Aberrant, a shapeshifting melee weapon that is “a key element of the player’s combat arsenal”. It can shapeshift into several other forms, including Hammer, Blades, Scythe, and Fists.
Mohov also teases additional shapes, “but we’re not revealing them yet.”
In terms of progression, the developer says it’s “all about building your perfect combat flow,” as players will continually be asked to expand their toolkit by unlocking new aberrant forms, supernatural abilities, and combos.
“There are also deeper customization systems that let you specialize and power up your favorite moves,” Molov said. “Before you head into battle, you can equip your chosen abilities and weapon forms to create a loadout that defines your unique approach to combat, whether on the ground or in the air.”
The gameplay trailer also showed the previously mentioned Resonants, “one of the game’s powerful boss enemies”, Molov said.
They are the remnants of humans who once had great power but are now “corrupted and twisted by the same mysterious force that threatens reality itself”.
Defeating them is the primary way Dylan expands his arsenal, and each one defeated will reward players with a new combat ability.
“That’s why our game is called Control resonance!” said Molov.

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