- director of Final Fantasy VII remake trilogy, Naoki Hamaguchi has talked about the series going multiplatform
- He emphasizes that going multiplatform “will in no way lower the quality of the third installment”
- Part 3 is widely speculated to launch in 2027 or 2028
Final fantasy 7 remake director Naoki Hamaguchi has spoken about the upcoming finale of the remake trilogy, as well as the impact of a potential multi-platform release across PC, PS5, Xbox Series X and S, and Switch 2.
Speaking to Automaton, Hamaguchi noted the concern over the remake series switching to a multi-platform release. “But,” he said, noting the strong reception of both the Xbox Series and Switch 2 versions of the games, “our decision to go multiplatform with Final fantasy 7 remake series will in no way lower the quality of the third part. Our development structure simply doesn’t work that way to begin with.”
Hamaguchi goes on to talk about different optimizations for each platform and highlights the use of Game-Key Cards on Switch 2 to download the full game to the console without compromise. He also refers to the Switch 2’s “real memory” which makes the platform even more viable for the trilogy.
Hamaguchi then confirms that the PC serves as the development team’s lead platform, going on to explain that: “when you’re adapting the game for each platform, lowering the quality across the board isn’t necessarily the solution because this can compromise the intended visual expression. That’s why we make sure to go through everything by eye and fine-tune so that each port matches the original vision.”
The full interview is really worth reading; Hamaguchi does a great job of explaining the benefits and processes of multiplatform development in a very easy to understand way.
So far have Final fantasy 7 remake series, including Final Fantasy 7 Rebirth, has been praised for the quality of its ports across PC, Xbox and Switch 2. I don’t expect that to change with the third entry, though Square Enix plans to launch the game across all major platforms on day one – thus dropping the timed PlayStation exclusivity on Re-recording and Rebirth.
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