Control Resonant gameplay designer says “this isn’t a soul-like” but an “action-driven” sequel that leans heavily on melee and supernatural abilities – “The player is very much in charge”


  • Remedy says Control resonance is an action RPG but “not a soulslike”
  • Lead gameplay designer Sergey Mohov says, “It’s the player who is very much in charge and not [simply] react”
  • The game also leans more on melee and supernatural abilities compared to the first game

This has been confirmed by Remedy Entertainment Control resonance will lean on melee action compared to the first game, but that it is not a soulslike.

A new gameplay trailer for Check the sequel debuted during last month’s Sony State of Play, showing protagonist Dylan Faden using all manner of weapons to defeat enemies in supernaturally warped Manhattan.

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