- Crimson Desert is now playable on Intel Arc GPUs, apparently after Intel’s latest driver update
- The game previously would not launch on any Intel GPU, due to Pearl Abyss’s left out compatibility
- Visual glitches are obvious, but an official future update from Pearl Abyss or Intel should fix them
Pearl Abyss’ Crimson desert has provided a gratifying experience for a number of gamers on PS5 and Xbox Series X consoles, including those with gaming PCs powered by an Nvidia or AMD GPU. The same could not be said for Intel GPU users at launch, but the tide has suddenly turned.
As reported by Wccftech, Crimson desert can now be played on Intel Arc GPUs, thanks to the latest GPU driver, noted by several users on Reddit. They are now able to boot into the game, which hasn’t been possible since launch, with an error message that previously said ‘the graphics device is currently not supported’.
All of this comes after Pearl Abyss encouraged Intel Arc GPU users to request a refund for the game via its FAQ page, leaving both users and Intel themselves confused by the decision to leave out compatibility.
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Well, thanks to backlash from Arc GPU users and Intel expressing its “great disappointment” at the lack of support, despite reaching beyond the game’s seven-year development period, Pearl Abyss recently promised future updates to provide compatibility; however, the latter is not exactly what we see at this stage.
Crimson Desert screenshots after latest driver from r/IntelArc
While Crimson desert is played on Intel Arc GPUs, it is still far from fully supported, as several screenshots (available above) show several visual glitches. Some of them look like they’ve been pulled from a book of nightmares, with the main character, Kliff, and other NPCs missing parts of their faces or bodies.
However, this is to be expected as this is not an end-game Pearl Abyss update and Intel’s driver patch notes do not reference Crimson desert. With updates coming from both Pearl Abyss and Intel, performance and visual glitches should no longer be an issue.
Fortunately, having the game in a playable mode is a step in the right direction, even if it wasn’t intentional on Intel’s end, and hopefully we’ll be able to move past the issue of full compatibility for Arc GPUs sooner rather than later.
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