- Ubisoft released PC requirements for Assassin’s Creed Shadows
- The Extreme Ray Poring preset needs an RTX 4090 for 60 fps
- An RTX 3080 can run shadows with ‘selective’ ray tracing at 1440p and achieve 60fps
NVIDIA’s latest RTX 5090 GPU makes notable performance leaps over the previous generation flagship GPU, with additions such as Assassin’s Creed Shadows Hardware requirements suggest that an RTX 4000 series GPU (or older) will suffice.
With the long-awaited title now available for pre-order and set to launch on March 20, Ubisoft has revealed the PC requirements (pictured below). As expected, the RTX 4090 is the highest recommended GPU for the extreme ray poring preset at 4K to achieve 60 frames per second – this is while using DLSS 3.7, as DLSS 4 is not confirmed for the title yet.
If the RTX 4090 couldn’t run shadows at these settings and maintain a good frame rate, there would be reasons to worry -tracing and achieve 60 fps at 4K, while an RTX 3080 will do the same at 1440p.
We’ll have to wait and see how the game performs on PC, as hardware requirements are rarely a good indication of optimization quality. Despite this, with the benefit of frame generation and the included XESS and FSR 3.1 upscaling methods from Intel and AMD along with NVIDIA’s DLSS 3.7, it’s safe to say that an RTX 4000 series (and even an RTX 3000) GPU should be comfortable enough for Gamers.
DLSS, FSR and Xess are the future of PC gaming, whether we like it or not
As features like frame-gen become more popular among many NVIDIA, AMD and Intel users, PC gaming will never be the same again. While ‘super resolution’ (AI upscaling of a lower rendered resolution to a higher output resolution) has been at the forefront of PC ports for a long time to provide better performance and image quality, it hasn’t faced as much criticism until now due to of For the addition of frame generation – which is being labeled as ‘fake frames’ by some users.
By using interpolated frames, the risk of increased input latency is present – luckily, features like the new Reflex 2 from Nvidia are designed to reduce this. Yet other issues such as artifacts and ghosting (while improved) are still present in some games, which is evident in the Daniel Owen‘s multi frame generation testing i Cyberpunk 2077 As seen on YouTube.
I already did My frustrations and concerns about the future of optimization in PC games Known – and while I have no doubt that NVIDIA will work even harder to improve DLSS frame generation more as time goes on, not all GPU owners will have access to it (at least for now). Hopefully, game developers don’t lose sight of ensuring that games are able to run acceptably without relying solely on frame generation to do the job.



