Remedy says Control Resonant’s shapeshifting weapon was conceptualized for the first game when it considered allowing Jesse’s gun to turn into a sword – ‘We really needed to make sure this is something that works and is fun on a very visceral level’


  • Remedy says wanted to make sure Control resonance‘s melee was “fun to play on a very visceral level”
  • The idea of ​​Dylan’s shape-shifting weapon was originally planned for Check
  • Because Dylan is a melee-oriented brawler, it had to double down “because this is the first melee game Remedy has ever played so far”

Control resonance is the first melee-focused game Remedy has made, and according to art director Elmeri Raitanen, it was crucial to make sure it was satisfying to play “on a very visceral level.”

Speaking in an interview with TechRadar Gaming at an event just before this year’s Summer Game Fest, Raitanen discussed with lead designer Anne-Marie Grönroos how Dylan’s fast-paced, melee-oriented combat in Resonant was designed.

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