- Sony is currently working on the development of its PlayStation Spectral Super Resolution (PSSR) AI-UPSCALLING TECHNOLOGY
- PlayStation’s leading architect Mark Cerny says it is aiming to deliver “something very similar” to AMD FSR 4 to PS5 Pro
- PS5 Pro titles in 2026 will see “The next development of PSSR”
PlayStation’s leading console architect Mark Cerny has said that PS5 Pro Games will soon contain “something very similar” like AMDS Fidelityfx Super Resolution 4 (FSR 4).
In a speech with Digital Foundry, Cernny revealed that Sony is now focusing on his PlayStation Spectral Super Resolution (PSSR) and worked with developers to integrate AI-UPSCALLING technology into their titles, but by 2026 it aims to deliver an FSR 4-level UPSCALER for upcoming games.
“Our focus for 2025 collaborates with developers to integrate PSSR into their titles; in parallel, we have already started implementing the new neural network on PS5 Pro,” Cerny said.
“Our goal is to have something similar to FSR 4’s upscaler available on the PS5 Pro for 2026 titles as the next development of PSSR; it should take the same input and produce essentially the same output. Making this implementation is pretty ambitious and time -consuming, why you haven’t already seen this new UPSCALER on the PS5 Pro.”
This comes after AMD launched its new RDNA 4 GPU architecture for its RX 9000 series in collaboration with PlayStation on Project Amethyst; A multi -year partnership announced in December aimed at creating “a more ideal architecture for machine learning”.
“The neural network (and training recipe) in FSR 4’s UPSCALER is the first results of the Amethyst collaboration,” CERNY added. “And the results are excellent, it is a more advanced approach that can exceed the Crispness of PSSR. I am very proud of the work of the common team!”
Despite FSR4’s intensive computing power, Cernny also believes that the PS5 Pro has the potential to run FSR 4-like technology and say, “That’s what we target and we think we can achieve it”.
“The highest performance number for the PS5 Pro is 300 8-bit tops without a sparsity, which compares very well with the recently released AMD GPUs. We don’t think sparsity is useful for this particular scaling algorithm,” he said.