- AMD has finally introduced AFMF 2.1 in its new FSR 4 driver update
- Its compatible with RDNA 4, 3 and 2 GPUs, including Ryzen AI 300 -Series Processors
- Performance and Image Stability In Games on ASUS ROG ALLY is improved using AFMF 2.1
AMDS RDNA 4 GPUs are finally here with a new driver adding FSR 4 -support, but that’s not all -hand -held games -PCs and RDNA 3 and 2 GPU users get a new and improved trick up the sleeve to improve performance in games.
As detailed in AMDS Adrenaline Edition release notes, AFMF 2.1 is now available in Driver 25.3.1 for Radeon RX 6000, 7000 and 9070 series GPUs including Team Red’s Ryzen AI 300 series processors. This is a driver-based framework generation feature (similar to Nvidia’s new smooth movement) that allows gamers to force the Frame Gen to games that do not have official implementation from developers.
AFMF 2.1 is built to improve the image quality of frame generation along with the reduction of ghost and better temporal tracking – using AFMF 1 and 2 on handheld devices like Asus Rog Ally was not a relaxed experience, since ghost, bits and poor picture quality were common complaints from people who used it.
Based on some of my early impressions, AFMF 2.1 is a good step up from its predecessor that gives a cleaner image in motion and reduces ghost to a significant degree – this was clear in my test of Sifu and Resident Evil 4 (In the picture below), two games that have previously fought when they use AFMF with ghost and constant framed time.
Fortunately, these questions have been minimized as the non-stop action in Capcom’s title is not interrupted by regular frame tips (which used to occur, even when they are inactive in-game), which allows for a much smoother handheld experience-and it is a good sign for other games that have previously struggled with frame generation software on handheld games PCs.
Now we just need FSR 4 to get to RDNA 3 …
I know that FSR 4 is currently exclusive to Team Red’s new Radeon RX 9070 series, but if the new upscaling technology can find their way into RDNA 3 hardware, handheld players are for a treat.
We have seen how close FSR 4 is on Nvidia’s DLSS 4 and its new transformer model -even if it does not defeat it or match it, it is managed to overturn its hard rivals’ previous CNN model with greater image stability (especially in motion). AFMF 2.1 has impressed me and given me another reason to keep my ROG allied (at least for now), and any addition of FSR 4 is likely to be a showstopper.
Its performance is a good example of the significant improvements that reminded me of how big DLSS 4’s performance mode looks -to imagine how this would work on a hand -held game -PC is the thing that is for me.
The Only Strong Competition AMD HAS FOR PRODUCTION CHIPS FOR HANDELDS IS INTEL – WHILE THE MSI CLAW 8 AI +’S ULTRA CORE 7 258V PROCESSOR IS MORE POWERFUL THAN the Z1 Extreme, The Current Version of Xess (Intel’s UpScaling Tech) Likely Can’t Match Up To FSR 4. The Final Piece of the Puzzle Needed to Make Handhelds Like The Rog Ally Complete – let’s just hope it can be done …