- Battlefield 6 producer Phil Girette says the new Battlefield 1 stilgas does not harm players, but instead offers new tactical ways to play
- He adds that the team has made changes to how gas works and wants players to “be a little bit more technical and strategic”
- Associate producer Kit Eklof says the team wanted to “change the things that players didn’t like about the previous iteration of gas”
Battlefield 6 Season 2 has officially begun, introducing a map with a poisonous gas similar to the poison gas in Battlefield 1. But according to producer Phil Girette and associate producer Kit Eklof, the gas will act very differently by offering tactical ways to play this time around.
When asked what the main focus of Season 2 is, Girette told TechRadar Gaming that it “mostly delivers the game’s bread and butter,” which includes the new maps, weapons, vehicles and Battle Pass, but also presents a “fresh spin” on poison gas.
Girette said the team was aware of the conversation around Battlefield 1s harmful gas grenades and decided to make some changes to the new environmental hazard in Season 2, including making it non-lethal to players.
“We still have a lot of people who have been working on it Battlefield 1 and remember the gas – dear old colleagues. We brought it back and this time it doesn’t hurt the player,” Girette said.
“The idea behind it was that it plays with your senses a lot more, and from a point of view, we wanted the players to take it a little slower. Whether they actually want to do that is another question, of course, but [they should] be a bit more technical and strategic. There’s some resource management with the gas, as well as with the night vision goggles, where you can run out of cartridges or batteries, so you have to supply there or get off the gas.”
He went on to say that the new hallucinogenic gas will offer a lot of options for ambushes if players want to be a little more stealthy.
“It plays with visibility,” the developer said. “It also kind of plays with perception when you first start hallucinating. So we wanted it to be fun to be on the map. Just give the map a different spin.
“In terms of where the gas can happen? What do you do once you’re in? What do you do when you run out of the gas mask cartridge? So there’s a lot of different mechanics that play into this thing.”
Eklof added that the team took reworking the gas into the new map as a challenge and considered how the team could “change the things that players didn’t like about the previous iteration of gas and now make it something [more enjoyable].”
“It’s basically a challenge and I think the team really took it on and made something more fun out of it,” he said.
You can read even more about season 2 in our full interview.
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