- Battlefield 6 will not contain beam tracking and there are no plans to add that in the future
- This was confirmed by Studio -The Technical Director at Ripple Effect
- He said the team “would focus on achievement” first and foremost
I have some good news if you are concerned about the execution of the upcoming Battlefield 6 on PC or console. A developer has confirmed that smooth image speeds are a focus and that the game will contain no radiation tracking.
In a recent conversation with Comicbook, Ripple Effect Studio Technical Director Christian Buhl said mute: “No, we don’t want radiation tracking when the game is launched, nor do we have any plans in the near future for it.”
“We wanted to focus on performance,” he added, highlighting the need to make a game that runs smoothly for them on “Default Settings and Standard Users.”
“We just made the decision relatively early that we just wouldn’t do ray tracing,” he repeated.
Ray-tracing is a rendering technique that can simulate realistic light rays, which improves the appearance of shadows, reflection and the general illumination of a game. It often comes on the price of performance, but to put a heavy load on system resources that potentially cause image velocity or stut drums.
The idea it Battlefield 6 Do not use the technology is certainly promising. After all, you stop in an online shooter generally not in the middle of a hectic battle to soften the sights.
Hopefully provides decisions like this opportunity to have a trouble -free experience when Battlefield 6 launched on October 10, 2025 for PlayStation 5, Xbox Series X and Series S and PC.



