- Elden Ring Nightreign Receiving a massive balance patch today
- It coincides with the release of the free deep at night expansion
- The new content gives even harder challenges
Elden Ring Nightreign‘p Free deep at night has arrived, and spotted eager nightmares with the prospect of even harsher challenges.
The new content adds more modifiers to your expeditions. The Nightlord Chef is chosen randomly and you do not know what it is until you enter the BOSS room on the third day. In addition, weapons you pick up can have both positive and harmful effects. With success with clearing a deep at night, the expedition will increase your depth level, which further raises the challenge and makes it possible to get even more enticing rewards.
It sounds awful, but the developer from software is not reluctant to the evening odds, at least something. To this end, publisher Bandai Namco has sent patch notes to the game that have gone live with the deep night update.
There are a handful of bug fixes and general improvements offered here, as well as some fine tuning for Everdark SOVERIGN FIGHTS. But the highlight is the different changes and buffs made to Nightreign’s Playable nightfarers who were going to help smooth out some of the frustrations you may have with your favorite. Like Duchess Main, I can tell you that I’m pretty happy with the changes here.
You can read the full patch notes via the link above, but if you just want to look at the nightfarer changes, I’ve listed them below.
Weller
- Increased Poise while molding claw shot.
- Increased endurance damage treated by claw shot to block enemies.
Guardian
- Increased strength and dexterity reinforcement by leveling.
- Increased steel protection angles.
- Increased the range of Wings of Salvation Ultimate Art’s weapon.
- Increased attacking power from the Halberd Guard counter.
Duchess
- Increased dexterity reinforcement by smoothing.
- Increased attacking power from some dagger attacks.
- Fell the two -handed dagger’s second heavy attack injury.
- This change does not affect charged attacks.
- Increased the duration of the final ultimate art.
Raider
- Increased Greataxe’s and Great Hammer’s ability to dizzy enemies with attacks.
- Increased the area of attack for retaliatory.
Revenant
- Adjusted the transparency of revenant’s summoned spirits.
- Players can now pass through Revenant’s spirits Helen and Frederick.
Recluse
- Increased the offensive spell forms attacked the power of magic cocktail.
- Reduced the time required to throw magic forms using Magic Cocktail.
Executor
- Increased attacking power while damn swords are in use.
- Increased the attacking power of the damn sword weapon skills when the skill is in use and the blade is in its liberated state.
- Increased attack from some attacks, while aspects of the Digelen: Beast is active.
You may have noticed that there are no direct changes to the Iron Nightfarer, the band’s varied specialist.
I guess this is because he is already an incredibly powerful option in a multiplayer environment thanks to his relatively safe play style and supportive attack-boosting buffs. Every time I play with friends, we almost always have an ironeee in the troop.
As a result, it is likely that froms software did not feel the need to manage any changes to him at this time.



