- The latest Clair Obscur: Expedition 33 Update has added a fight for match again so players can quickly try again a failed match
- PATCH 1.4.0 has implemented frame generation and low latency on compatible nvidia and intel GPUs
- More improvements of quality of life and bug fixes have also been introduced
Developer Sandfall Interactive has released a new Clair Obscur: Expedition 33 Update that adds a lot of improvements in quality of life, and especially a battle for struggle.
“We are super excited to bring you the match setting in the match again in this update, which has been one of our most requested QOL addances!” The developer said in version 1.4.0 patch notes.
Instead of requiring players to reload their rescue after defeat, this new feature now appears in a pop-up window so they can quickly try the match again.
In addition, the update has implemented framework generation and low latency on compatible NVIDIA and Intel GPUs, for smoother gameplay and lower input delay, but true is still working to add AMD Fidelityfx Super Resolution (FSR).
“We are still exploring support for FSR, but we need more time to work on it. Keep an eye on more updates about it in a future patch!” Said truefall.
Among a number of bug fixes, visual improvements and other quality of life changes, players will now find that the Pictos menu clearly shows the Lumina costs of each ability to better match planting.
Another nice addition includes an autoPlay feature for dialogues outside cutscenes that can be changed in the settings and under dialogues. You can check out the full patch notes below.
Clair Obscur: Expedition 33 – Version 1.4.0 Patchnotates
Performance and visuals
- DLSS & XESS improvements: Added framework generation and low latenic support for both DLSS and Xess (compatible GPUs only). Enjoy smoother gameplay and lower input delay!
Quality of life improvements
- Battle Retry Prompt: A new pop-up window appears after defeat, giving you the opportunity to quickly try again the match.
- Lumina -Cost Display: The Pictos menu now clearly shows the lumina cost of each ability for better planning.
- AutoPlay -Dialog: Added an optional AutoPlay feature to dialogues outside cutscenes. You can change it in the settings and under dialogues.
- Separate volume: Audio settings now allow you to adjust the volume to investigative and combat phases.
Accessibility
- Added icons to Lune’s spots to improve the readability and availability of Colorblind players.
Combat
- Lune’s “Thermal Transfer” skills will no longer give an extra turn without meeting the requirements of stain consumption
- Signs no longer get immortality when they use the second chance -pictos combined with healing blessing and protects death
Miscellaneous
- Directed Rocher that held a crystal occasionally displaced after reinstating the stone wave mowers
- Directed some players who were teleported behind the monolith when loading a rescue
- Fixed GamePlay modifiers used for a new game except when enabled on other savings
- Fast landing like esquie without the party spotted, leading to loss of input
- Directed the fog at the flying manor that covers the screen and blocked the view of the steam deck
Achievements
- Fixed journals disappear after loading
- The following two trophies must now pop for you when you load your rescue if you were affected by these bugs:
- Corrected “expeditions” and “trailbreaker” performance that do not unlock if the characters reach a level higher than 33 or 66 after a match
- Fixed ‘Connoisseur’ and ‘Follow the Trail’ performance that do not unlock after collecting all necessary items on some gem files
Environmental polishing
- Various environmental bugs, adjustments and visual polishing across multiple levels for a more immersive experience.



