- Crimson Desert will feature both AMD’s FSR Redstone and Nvidia’s DLSS 4
- Redstones Ray Regeneration will also be available
- The open-world game will be optimized to run natively, with scaling as a secondary consideration
Pearl Abyss is working hard to refine Crimson Desert, to ensure the open-world action-adventure runs optimally for both PC and console players ahead of its March 19th launch date – and that now includes FSR Redstone support.
As reported by VideoCardz, AMD’s FSR Redstone will be available in Crimson desert at launch for RDNA 4 GPU users, providing improved performance and image quality via upscaling. The game will also support FSR Ray Regeneration, another part of the Redstone package designed to boost ray-traced detail in the game.
While Crimson desert is an FSR Redstone game, it’s worth noting that Nvidia’s DLSS 4 will also be available at launch.
However, Pearl Abyss has made it clear that it is not optimizing the game with upscaling in mind, but rather the developer is focusing on running native, as mentioned by PR Director Will Powers. In other words, Pearl Abyss doesn’t rely on upscaling for good performance, but instead sees upscaling tools as bonuses once the game’s base optimization at native resolution is done.
There’s no denying the benefits of upscaling via FSR or DLSS, as it’s often handy for lower-end hardware, but having a game optimized without using either is good news for everyone. And frankly, that’s a positive sign Crimson desert will run well on both console and PC.
Digital Foundry has previously observed this Crimson desert ran at 4K resolution apparently at around 40 to 50 fps on a Radeon RX 9070 XT GPU at CES 2026, and that was reportedly in an older build of the game. If it’s anything to go by, we should be in for a treat in terms of performance.
It’s all possible thanks to the BlackSpace Engine
Pearl Abyss wanted to build its own proprietary engine for a game that Crimson desertand its high level of detail in aspects such as draw distance and weather cycle is only possible thanks to the BlackSpace Engine.
Will Powers echoed this and highlighted how Crimson desert wouldn’t be able to run on Unreal Engine 5, given how much depth and detail is included in the visuals. The fact that Pearl Abyss focuses heavily on native frame rate optimization is a big statement.
There’s still no official information on performance targets for either PC or console, but the marketing so far sounds very promising.
The proof will of course be in the gameplay itself, but I have a feeling we could be looking at a well-optimized title at launch – and that doesn’t happen very often.
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