- The coming Donkey King Bananza has been criticized for occasional performance issues
- The game’s director is aware of that problems, but claimed the team “priority fun and playability” first and foremost
- The game will be launched this week, July 17
As many previews for the game have pointed out, Donkey King Bananza Seems to have some benefit problems thanks to its modular environmental destruction system. However, it seems that the development team in Nintendo is aware of.
In an interview with La Vanguardia (Thanks VGC), Donkey King Bananza Director Kazuya Takahashi replied as such when asked about the game’s occasional Rocky Performance:
“There are several factors to consider. First, we intentionally used effects such as hit-stop and slow movement to emphasize influences. Secondly, because we use voxel technology, there are times when there are major changes and destruction in the environment.
“We are aware that the performance may fall a little at these times. But as you say, the game is generally smooth, and at points where big changes occur, we prioritized fun and playability.”
Takahashi does not say if we can expect the Nintendo Switch 2 title to receive performance -patches after launch, but considering that he has now spoken openly about Bananazas Performance, it’s definitely not something I would say is from the table.
For me personally, I don’t think the performance problems will pull my experience down so much. During my initial Nintendo Switch 2 hands-on earlier this year I had the chance to play a small part of Donkey Kong Bananza, And found that the game was plenty of fun despite the occasional frame.
The game will be launched this week exclusively for Nintendo Switch 2, July 17, 2025.



