Dying Light: The Beast has not branched tale choices, but the developer says it will pave the way for the future of the series


  • Techland has discussed how the tale is shaped in dying light: the beast
  • The developer removes branching choices
  • This is in an attempt to create a starting point for the future of the series

Developer Techland goes away from player -driven narrative choices for the upcoming Dying Light: The Beast. But it seems that there will be a very good reason for that, at least compared to the game’s recurring protagonist – Kyle Crane.

In an interview with GamesRadar, Dying light Franchise director Tymon Smeectała explained, “We wanted this to be a cannon in the series. We look back on what happened to Kyle Crane in the first game and we will tell the next chapter of the story.”

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