- Guerrilla Games has announced its new three-player cooperative action game Horizon Zero Hunters
- The studio revealed a trailer and two new game modes that will be available to play in the upcoming PS5 and PC playtest
- The game will also have a narrative campaign and will be great for Horizon series
Sony and Guerrilla Games have revealed Horizon Hunters Gatheringa new cooperative action game set in the world of Horizon Zero Dawn and Horizon Forbidden West.
Described as Guerilla’s “new chapter in the Horizon universe,” Horizon Hunters Gathering is a cooperative action game developed for PlayStation 5 and PC that lets up to three players team up to protect the world from deadly machines that fans of the Horizon series may be familiar with.
According to game director Arjan Bak, combat in this game is “tactical, reactive and deeply skill-based” and builds on the “tactical precision” of Horizon game while combining team play dynamics.
“With the very first ideas that shaped the world of Horizon, we dreamed of players hunting machines together,” Bak said in a PlayStation Blog post. “We started with a small group of guerillas – including myself at the time as design director – and started exploring what it could look like. From our experiences from Kill zone multiplayer titles and momentum of Horizon Zero Dawnwe set out to bring collaborative actions into Horizon franchise.
“Since then, the team and the game have grown tremendously. Throughout its development, we’ve done extensive testing, patching and feedback iteration. One of my favorite moments was our first playtest in the studio with the entire team: a special milestone where the vision and hard work from all disciplines finally came together in a playable form. It’s always both nerve-wracking and early builds today. announcement, makes it worthwhile.
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Next to the action-packed trailer, which showed a colorful world inspired by Horizon game and a unique roster of hunters to play as, Guerrilla also revealed two game modes: Machine Incursion and Cauldron Descent.
Machine Incursion is a “high-intensity” mission-based mode where players will have to fight against waves of machines led by a boss.
Cauldron Descent is a longer, multi-stage trial with ever-changing rooms that “push hunters to their limits,” offering challenges from brutal machine encounters to hidden doors that offer big rewards.
Both modes will be available to play in the upcoming playtest through the PlayStation Beta program on PS5 and PC, but there is no release date for the game yet.
The game may have co-op game modes, but it also features a narrative campaign that Guerrilla isn’t ready to dive into at this point.
As mentioned, the game will have a roster of skilled hunters, each with distinct melee or different playstyles and weapons, with select roles offering a rogue-lite perk system to craft different playstyles.
Players will also be able to return to the Hunters Gathering social hub between missions to prepare, connect with others, and customize their Hunters before venturing out into the world again.
These hunters will also have their own motivations and personal struggles, which Bak says “come together in new stories we want to tell in the world of Horizon.”
Bak also confirmed that this unfolding story will be “full canon” for the Horizon series and “doesn’t stop at launch”.
“On a personal note, this is both an exciting and scary step for us,” Bak added. “Multiplayer games have always been part of our studio’s DNA, and this is where I started my own career.
“Bringing a co-op hunting experience into Horizon the universe is something we have imagined for a long time, and we approach it with care, ambition and passion. I hope the coming months give you a sense of the scope and complexity of what we’ve built – or better yet, let you experience it yourself in a playtest.”

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