- A reliable leaks revealed a chart indicating Medusa Point Apus may be driven by RDNA 4 -Architecture
- This would mean that FSR 4 can be used on future handheld games -PCs and lightweight laptops using processors
- There is also still a chance that FSR 4 can be backportered to RDNA 3
AMDS RDNA 4 architecture used on its latest Desktop GPU -lineup (Radeon RX 9070 series) is currently the only way players can enjoy the new FSR 4 scaling scaling method. Unfortunately, AMD has left RDNA 3 GPU users behind for now – it’s reportedly another story for Team Red’s upcoming series of mobile processors.
According to a leaked chart from MLID (Moore’s Law is dead), a reputable leaks on YouTube, AMD Medusa Point APUS will be driven by RDNA 4 architecture. The diagram shows a processor under one of the Medusa Point APUS that supports ‘Zen5LP’, which is Zen 5-Kernes with low power and also includes ‘Navi4’, which is actually RDNA 4.
What this means is that all laptops or handheld games -PCs driven by Medusa Point Apus will have FSR 4 -support in play -if the leaked image has any truth. Mid also speculates that the chart appears is not from the top configuration chip, but rather from one of the midrange settings in the Medusa Point family.
This comes as a surprise as the recent rumors have pointed out that new APUs are sticking with RDNA 3.5; AMD has previously made it clear that it works to bring FSR 4 to RDNA 3, so while this is not true, there is still a chance that FSR 4 will eventually make their way to handheld and laptops. Not only would this benefit Medusa Point (if it turns out to use RDNA 3.5), but it would also help the current AMD-powered systems.
Look at
FSR 4 is the closest we can get to Nvidia’s DLSS on handheld games -PCs
I’ve been thinking about this on several occasions and even asked Nvidia about it before: If DLSS 4 was available on a handheld game PC, it would be a literal game election. With the new transformer model, performance mode looks better than quality mode in the previous CNN model for DLSS 3.
Why do I mention this? That’s because AMDS FSR 4 is the closest scaling method behind DLSS 4 – now it’s no better than Team Green’s tech, and is undoubtedly still a stretch away from matching it, but its performance state has seen similar improvements.
Instead of ghost and a significant loss of image quality, you can still enjoy the benefits of great visuals and performance. It is important to note that there is a small performance loss in play with FSR 4 above its predecessor, but it is nowhere near significant enough to affect smoothness.
As far as I know, there are no plans for an APU from NVIDIA to handheld games -PCs (I really hope Team Green is just secret). Nevertheless, if FSR 4 can be backportered to RDNA 3 or Medusa Point Apus powered by RDNA 4, it will be magic for games everywhere on handheld – and that’s exactly what team Red needs to go up against Intels Panther Lake lineup.