- A Japanese press release confirms Hogwart’s inheritance Run up to 1440p on Nintendo Switch 2 using DLSS while they are anchored and 1080p in handheld mode
- It comes with improved lighting and anti-aliasing and a higher image speed
- There is still no mention of Nvidia’s frame generation in spite of DLSS Support
Despite complications and fears of US tariffs affecting sales, Nintendo Switch 2 is well on the way to consumers on June 5 – and now there is an update on what we can expect from one of its launch games.
According to 4Gamer, a Japanese press release says that Hogwart’s inheritance Run up to a 1440p resolution while it is anchored and 1080p in handheld mode thanks to NVIDIA’s DLSS support. This is possible thanks to Nvidia’s custom chip, which was recently claimed to be T239 by PC Hardware YouTuber, Geekerwan.
In addition to the upgraded resolution, the game will receive a major visual lift with improved lighting, anti-aliasing and especially an improved image speed. It is worth highlighting that the Switch port for the critically acclaimed title race runs on a playable 30fps, but by sacrificing visual quality and potential dips in more graphically intensive areas.
The same goes for the PC version; While performance and visual quality are surprisingly much better than the Switchport, Nvidia’s framework generation is needed when exploring areas such as Hogwarts, as frame stimulation and image speed are a problem.
The potential problem for Switch 2 is that framework generation apparently lacks from Switch 2’s DLSS -and it may not come as a surprise, as the NVIDIA RTX 3000 GPU series (and the elderly) do not have access to it at all.
Despite the improved hardware (specifically T239 GPU), it raises the question of whether demanding games as Hogwart’s inheritance – which is prone to greater performance -dips depending on the scenes – will be able to run at higher image speeds without framework generation.
No frame generation puts Switch 2 in a disadvantage against other handheld
From how it sounds, Hogwart’s inheritance And lots of other Switch 2 gates will trust that NVIDIA DLS hits higher image speeds while maintaining good image quality. My only concern, though, is that the chip may not be enough to get over the line when I play demanding triple-a titles like Cyberpunk 2077 – At least without access to framework generation.
Other handhelds like Asus Rog Ally, Lenovo Legion Go, and now even the steam deck (via deckyloader) has access to AMDS FSR 3 frame, which delivers higher image speeds where needed. It is certainly not the best solution in all cases, as most games need a decent base frame speed to give frame gene to function smoothly without increased input delay and steming.
Either way, it’s a better tool to have than nothing, and right now it seems that Nintendo Switch 2 doesn’t have access to frame generation software at all. I hope I am wrong and when it is launched on June 5th, we are able to analyze good performance results in demanding games, but I just can’t see it happen …



