- Nvidia’s new Game Ready Driver 576.02 has a mountain of bug fixes
- It cures a lot of problems with games going down, and black screen lock with RTX 5000 models
- While previous genes nvidia GPUs are not mentioned in the release notes, it seems that they also got some love here
Nvidia has released a new graphics driver that brings to support the freshly introduced RTX 5060 TI GPU, but I suspect most players will be more interested in is the absolute mountain of bug fixes delivered here.
It includes solutions for different games that are crash-happy, as well as the most important solution of all for those who have bought one of Nvidia’s Blackwell graphics cards.
Yes, Game Ready Driver 576.02 (the release of which Videocardz marked) resolves the random black screen accident that has frustrated them with an RTX 5000 GPU, or Nvidia claims it does anyway.
In addition, NVIDIA lists a few other separate bug fixes for problems with RTX 5000 graphics cards that get black screen locks “when playing graphically demanding games” as well as hitting black screens when installing drivers and starting in Windows. (What about the RTX 4000 or previous RTX GPUs, black screen, you maybe think-yes, I’ll get back to it).
On top of the important work, a whole lot of general bug fixes are introduced in place here, such as “stability problems” with Windows 11 24h2 and stability tasks elsewhere, side failure errors go down when using DLSS 4 MFG (Multi-Frame Generation), PCs that do not wake up after spending a long period of time, displaying-related problems.
As for the corrections for bugs that have hit specific games, we also have a lot of work on that front. Check the following list of solutions:
- [Fortnite] Random crashes during gameplay
- [The First Berserker: Khazan] Dxgi_error_device_removed crash
- [Star Wars Outlaws] Application freezes after leaving the game inactive for 5+ minutes
- Gaming Stability Problems When Playing Games With DLSS -Frame Generation + Gsync
- [Monster Hunter Wilds] Crash after accepting the search with DLSS-FG enabled
- [InZoi] The game crashes with error “GPU crashed down or D3D -Unit removed”
- [Overwatch 2] Stutter when using Vsync
- [Hellblade 2 Senua’s Saga] Increased aliasing when using TSR
- [Hellblade 2 Senua’s Saga] Crashes down when using smooth motion
- [The Last of Us Part 1] Crash when using smooth motion
- Dithering/Banding in some games on RTX 50 Series GPUs
- [Control] Flickering corruption in multiple areas
- Stutter when using Vsync
- Vsync in NVCP + framework generation causes problems in DLSS 4 -game
- [Uncharted: Legacy of Thieves Collection] Artifacts on screen when you collect treasures
If you want the exhaustive list of courier used by Nvidia with this new graphics driver, see Chapter 3 in the full release notes [PDF]. Be warned, it’s a long reading.
Analysis: The importance of getting it right from off – and what about RTX 4000 GPUs?
There is a lot of good work here and some important courses for the RTX 5000 GPUs. Still, the large volume of the remedy work in this release does not reflect well over Nvidia, because in an ideal world it should not have been necessary to use these corrections in a ‘live’ way as it was. These bugs, and especially showstopping Black Screen breakdowns that have been present since the first Blackwell GPUs appeared, should have been stroking out before these graphics cards appeared on the shelves.
However, this is not just about Blackwell. These black screens go down that players have suffered, have also affected some of those with previous general NVIDIA GPUs (RTX 4000 or even RTX 3000 models that go by some reports, but it is more the former). There is no mention of corrections to black screening with these graphics cards in Nvidia’s release notes here.
The positive news, however, is that taking a sampling of Reddit – Caveat reports: Hardly a scientific method, but a reasonable barometer of how things are going – it seems that a certain number of people say their RTX 4000 Black Screen Blues has been resolved. Now not everyone claims that some – some still report problems (as you can see in the thread below) – but generally the wind seems to blow up in a more favorable direction with this latest driver.
Comment from R/NVIDIA
In general, it seems that this is a solid step forward for Nvidia to correct the many errors that have manifested in its graphics drivers since the Blackwell GPUs first appeared, which must be a good thing.
But as mentioned, these bugs should never have witnessed in such quantities to begin with, and it is kind of confusing about how this happened – only served to strengthen the cases for those who theorized that Blackwell was a hasty launch.