- DLSS 4 is about to change the game for all RTX GPU users
- Super resolution performance mode has seen a marked boost with regard to image quality and clarity
- Frame generation smears and ghosts have been reduced
After his long -awaited disclosure on CES 2025, NVIDIA’s RTX 5090 and 5080 graphics cards are now officially launched, which has opened the gate to improved performance across several games with both more raw power and better frame generation over the last RTX 4000 series generation – but out From what I have seen from the first hand after sitting with Team Green in his Reading office, its greatest improvements come from his work on DLSS 4.
DLSS 4 is now available on all RTX GPUs with support for titles like Cyberpunk 2077At Alan Wake 2and Hogwart’s inheritance -But a new feature, DLS’s override, allows users to use DLSS 4 and Multi Frameer Generation (the latter of which is exclusive to RTX 5000 Series GPUs) in games that do not have original support yet. While it’s great to hear, you might be wondering why DLSS 4 receives so much praise from other users (and myself).
A new era with upscaling faith
I did not personally review RTX 5090 for Techradar, but after now seeing DLSS 4 in action running on GPU thanks to Nvidia’s Press Invitation, I can tell you that DLSS 4’s new transformer model is a real game change. With the previous CNN (Convolutional Neural Network) model for older DLS versions, ghost and smudging were a big problem and part of the reason why many were concerned that upscaling became the quick solution for game developers (which I still think is True to a degree) – but with this new transformer model, like DLSS 4’s performance mode, is visually at level, if not better than DLSS 3’s quality mode (despite having a lower internal resolution).
It’s clear in GIF above that shows Alan Wake 2 (and in Nvidia’s video below) along with my first tests in Marvel’s Spider-Man 2 On PC despite its current crashes and stability problems (based on current steam reviews), as the results were consistent – for once I could actually use DLSS – award condition without feeling upset by a little – but noticeably – blurred image quality with flickering and ghost In any sequence. This is all kinds of thanks to the new transformer AI model that significantly improves image clarity and stability, especially in motion, with the title of Insomniac taking advantage of Nvidia’s ‘radiation structure’ function in this case.
I continuously flipped back and forth between quality and performance states assuming my eyes played tricks on me, but believe me, the latter is really so good.
The same goes for scenarios where framework generation for the RTX 4000 series GPUs or Multi Frame Generation for the RTX 5000 series GPUs is in use -as I said, input delay and ghost were the two biggest restrictions of DLSS 3’s frame -Gen , and this has now been addressed with DLSS 4 along with Reflex 2 (which I saw markedly reduced input delay in competitive games like Marvel rivals), as NVIDIA confirmed, will only be available for the RTX 5000 series GPUs before coming to older graphics cards.
Look at
While the demos showed to me was with the new generation’s flagship GPU (which is surprisingly a power center), this makes the ‘exaggeration’ path that tracks preset in Cyberpunk 2077 On the RTX 4000 or maybe even 3000 series GPUs possible-Dem with access to the frame gene will certainly provide even better image speeds, but the transformer’s super-resolution model set to the UNIVERTAIN FRAME FRAME GEN, without compromising the image quality, as The CNN model did.
What does it mean for future PC gates?
Given my attitude towards concern about game developers who take their hands from the steering wheel in terms of gaming optimization on PC, DLSS 4 has really relieved my concerns – at least a little. While I am still absolutely firm know that PC gates should start without the drastic performance issues found in games like Star Wars Jedi: SurvivorDLSS 4’s performance mode (which has always been great at providing better performance in previous iterations of DLSS) now maintains fantastic image quality with the new transformer model.
In unfortunate cases where games are still poorly optimized, I have a strong feeling that DLSS 4 will do wonders of making things up where needed – and with DLSS breach be still ideal. This is especially the case for those who own an RTX 4000 Series or 5000 Series GPU with access to framework generation (and there is still a chance frame gene can come to the RTX 3000 GPUs) as the improvements made to the original framework generation model Reduces vram consumption to increase performance everywhere.
I have already acknowledged that AI -SCALER is probably the future of games -as much as it makes me nervous about game development, nvidia has done a good job here with potentially helping future cases of bad PC ports while I also serve older GPUs. In my eyes, is it worth praising – keep doing good things like this, okay nvidia?



