- Ubisofts Assassin’s Creed Shadows Seems to be running smooth on the steam deck and the ASUS ROG Ally
- Both devices with adjusted graphics settings maintain an almost stable 30 fps
- Ramme Generation on Asus Rog Ally seems to work better on ROG Ally than the steam deck
Ubisoft’s long awaited next post to Assassin’s Creed franchise is almost here, with Assassin’s Creed Shadows Launch on PS5, Xbox Series X | S and PC on March 20 -and although it is a very demanding game, even on the High -End PC hardware, its performance stability on handheld game devices shines through.
Based on multiple benchmark videos, Assassin’s Creed Shadows manage to maintain a stable 30 fps (frame per second) on low and medium -sized presets across Valve’s steam tires and ASUS ROG Ally. This was noteworthy in Santiago Santiago’s (a tester reputed for benchmarking games on several GPUs) Steam tire trials on YouTube -with ‘RT everywhere’ enabled (the game’s radiation pording of global lighting mode), the frame supports a stable 30 to 32 fps at a 1280×800 resolution and dynamic to 56% maximum.
With beam pores, which is only ‘hiding place’, similar benefit results are clear with dynamic taa between 30% and 75%. For a steam tire, it is impressive results. The only downside, however, is to enable frame generation on Valve’s handheld only the image velocity up to 40 fps, but increases the input delay significant.
Fortunately, things are doing a little differently with ASUS ROG ALLY: Intels Xess 2.0 can be used on other hardware besides like the MSI Claw 8 AI+, and it works well in Asus’ handheld. It’s worth noting that AC shadows Does not bind frame generation technology with specific scales, so it is possible to use Xess 2.0 while using AMD’s framework generation.
With Xess 2.0 Performance Mode enabled at 1080p 30W TDP on the ASUS ROG ALLY, Shadows Again, stable at 30 fps with some dips down to 29 fps (clearly on Deckwizard on YouTube). When you activate the frame gene on the medium -sized graphics preset at 720p and with FSR 3.1 Performance Mode, ASUS ROG Ally X can (via NotagamEdict on YouTube) 60 FPS is obtained.
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Perhaps the delays indicate Ubisoft’s focus on optimization
It’s clearly Ubisofts Assassin’s Creed Shadows certainly Isn’t it The best performance: Ubisoft’s new title is reportedly struggling to win over 60 FPS at maximum settings of 4K with low beam pores (RT shell only) on an RTX 5090 as reported by DSOGAMING. However, slightly lower graphics settings or the use of DLSS 4 must help with improvements (which sounds absurd to a RTX 5090, so as not to take me wrong).
On weaker hardware, the game’s performance is good, especially while using upscaling or frame -gene technology -and although I don’t like the dependence on this from game developers, Shadows Seems to use this well. Compared to the unacceptable performance of other major AAA releases on PC, this one stands out for good reasons, especially as it can be played on handhelds.
This is a title that has been delayed several times – and I am willing to believe that these delays played a major role in refining major problems, such as performance. If delays are what it takes from PC games Devs to make sure we get well optimized games, I take it every day of the week -but given the trend of bad PC gates, I doubt it will happen.