- James Cameron sat down with Meta’s CTO Andrew Bosworth at Bosworth’s podcast to talk VR biographer
- Cameron says VR allows him to finally show his films as they are to be seen
- He teased quest 4 but Bosworth stopped Cameron and revealed too much
James Cameron, Hollywood -Director Behind TitanicAt The Terminator and Avatar -Men that the VR headset is the future of the cinema, based on his experience with the next General Meta Quest headset, which he is not allowed to talk about.
And Meta Quest 4 teasers aside, I think he has a point – but Meta has to make some big changes before Cameron’s vision can become a reality (and I’m not talking about its hardware).
In a sit-down interview with Meta CTO Andrew Bosworth at Bosworth’s Boz for the future Podcast, Cameron was eager to act as VR Cinema’s Hype-Man.
Cameron explained that the VR Headset allows you to get all the benefits of a cinema – the curated, 3D, immersive experience – without the disadvantages – such as a “muted and boring” image – resulting in an end product that much closer matches the creator’s vision for the film.
“It was as if the sky parted, light shone down,” Cameron told Bosworth. “There was an angel choir singing. It’s like ‘Ah’! That’s how people can see the movie as I created it to be seen!”
Look at
It seems that Cameron is not just using a Meta Quest 3 or Quest 3s to enjoy his 3D movie either; Instead, he uses some Quest prototypes that Andrew Bosworth wasn’t eager for him to talk more about.
Although he could not reveal much beyond the prototypes’ existence -which is not much considering that Meta very openly develops VR -Headset Prototypes to inspire future design (and even let people try them from time to time at tech events) -we know that the experience is apparently “at least as good as Dolby Laser Vision Cinema” according to Cameron.
It is “NE Plus Ultra” (read: Ultimate) Theater setting according to the director, which suggests that Meta focuses on visual performance with its prototypes and therefore possibly makes it the most important upgrade to Meta Quest 4 or Meta Quest Pro 2.
As with all leaks and rumors, we can’t read too much in Cameron’s comments. Even with these prototypes, Meta could focus on other upgrades instead of the display, or it could be designing for Quest 5 or Quest Pro 3, but given that previous leaks have teased that upcoming meta -headset will pack an OLED screen, it feels safe to assume visual upgrades are in -depth.
It certainly won’t be a bad thing – in fact, it would be a great improvement in Meta’s headset – but if Meta wants to catch the home theater experience, it shouldn’t just focus on its screens, it is necessary to focus on content as well.
VR’s 3D movie problem
I have previously discussed how it is an open secret that the simplest (and really the only) way to watch Blockbuster 3D movies on a quest -headset involves a certain level of digital piracy.
3D movie files are difficult to acquire, and 3D movie rental services from those like Bigscreen are not currently available. And I have also complained about how absurd this is because, as James Cameron points out, using your VR headset for cinema is excellent because it delivers you in your own laptop, private theater.
So while the view of Meta Quest 4 with high-end screens for visual excellence is enticing, I am more concerned about how Meta will tackle its digital content library problem.
The simplest solution would be to form streaming offers like Apple did with Disney Plus. Disney’s Service on Vision Pro allows users to see Disney’s 3D content library with no extra charge -although frustrating seems to be a kind of exclusivity agreement, based on the fact that the same benefits have not yet been rolled out to other headsets or the best scars -flour glasses for entertainment.
Another option – as Cameron points out – is for Meta to make exclusive offers directly with creative directly, so they create new 3D movies just for Quest, though valuable movies take time (and a lot of money) to produce, which means Meta’s 3D catalog cannot rely on fresh exclusive exclusive alone.
Hopefully this podcast is a sign that Meta is looking to tackle 3D movies in the VR problem from all sides – both hardware and software – which VR Entertainment can be excellent.
While it is more isolated than the usual home theater experience, the immersive quality or VR is combined with its ability to show your show or the selected movie on a giant virtual screen, an explosion.
At the moment, the major disadvantage is the lack of content – but here it hopes that it is changing.