Morbid Metal Developer Explains Why He Ditched Origami Art Direction In Favor Of Gritty Sci-Fi – ‘It Worked But It Didn’t Really Feel Like Me’


  • Sick metal Developer Felix Schade has discussed the inspirations behind his game’s art direction
  • He originally intended to make an origami-themed game, but he switched to gritty sci-fi
  • He was also greatly encouraged by Light Memory: Infinite

Sick metal Developer Felix Schade has discussed the art direction for the recently launched action game and revealed one of his biggest inspirations.

Damage developed Sick metal over the course of nine years, initially working from his bedroom and posting clips of his early efforts online. The resulting flurry of attention on social media eventually caught the attention of gaming giant Ubisoft, where the company agreed to publish his title. This gave him the funds to create a now 11-person game studio.

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