- Nvidia could soon release a game -laptop appu
- It is intended to release to either Q4 2025 or Q1 2026
- It might be a chance for nvidia to use its hardware for a handheld game -pc
AMD and Intel are constantly competing with each other within the SOC market for laptops and handheld games -PCs -and one of their tough rivals seems to attend the party.
According to a reputable delicious, Moore’s Law is dead, Nvidia has a new game -bearable processor planned for release between Q4 2025 and Q1 2026. This would be related to AMDS Ryzen Strix Halo Apus, with an IGPU as the driving force for game performance. It is also expected to have a TDP (power consumption) between 80 and 120W.
It is best to take leaks and rumors as such with a grain of salt; Nvidia’s recent heavy focus on AI suggests that games would be a reflection, so a game -bearable soc would be a surprise to say the least. But if this is legitimate, it could be a starting point for Nvidia Socs coming to handheld games -PCs.
As it stands, Nintendo Switch 2 is the only handheld game device in this generation that will have access to Team Green’s DLS DLS -up scaling method, using the Tegra T239 processor -and it is worth noting that DLSS is a significant advantage that Switch 2 has the current handheld game -PCs.
We have seen both Intel and AMD’s portable processors used in handhelds, especially the former Core Ultra 7 258V in the MSI Claw 8 AI+. Essentially, the same could apply to Nvidia’s rumor soc and could be a strong challenge for its competitors by giving great game performance.
Analysis: A high level Nvidia Soc would take the handheld gaming market by storm
While Nvidia’s Tegra T239 processor will be used in Switch 2, with DLSS also available, I long for an NVIDIA mobile processor of a higher level and it sounds like it could be.
Players who use like an ASUS ROG Ally X or MSI Claw 8 AI+have access to FSR 3 and Xess respectively. I’m not saying these scaling methods are any slouch, but they would have a hard time competing against DLSS (at least DLSS 3), as they do on the desktop GPU -ending.
It may not be the same with handhelds, but DLSS on Desktop Gaming PCS has been a game -changing tool for a while, providing even performance by scaling up a lower internal resolution. I admit I am not a fan of Game Devs who trust the technology of stable performance in play (because they are so poorly optimized), but it is difficult to deny the benefits of DLSS.
If this was available to handhelds, I could easily see it crossing both Team Red and Team Blue’s efforts, especially on a smaller screen. Let’s just hope that this alleged soc not only comes to game -laptop computers …



