- Nvidia’s smooth movement replicates AMD’s floating movement frames, a driver -based version of frame generation
- This allows you to activate frame generation in games that do not have original support
- The feature only works in DX11 and DX12 games right now
Nvidia is shooting on all cylinders this generation, with the RTX 5000 set -up at the forefront of the GPU department -and now Team Green looks to replicate AMD’s fluid movement framework not only for its new GPUs, but also the RTX 4000 series.
Highlighted by Videocardz, NVIDIA’s new smooth movement technology (currently exclusive of RTX 5000 GPU -lineup) will make its way to the RTX 4000 series GPUs in a future update -this will work in similar way as its rival Amd’s flowing movement framework, which allows for the opportunity For frame generation to be used in any DX11 or DX12 games via driver settings – as opposed to how NVIDIA’s DLSS and Frame -gene tech should currently be implemented at the developer level.
‘GeForce Evangelist’ (an NVIDIA Promotor) Jacob Freeman also suggested that while the new feature will function similarly as a frame generation (now multi frame generation for the RTX 5000 series), it does not come close to image quality and input latency . Despite this, smooth movement will still be very beneficial for older games that do not have access to frame generation and are unlikely to be any native support added by developers.
While DLSS 4 has already been shown to provide a significant jump in image quality and stability while using performance mode in play (and it is now available to all RTX users), this is another addition that will help players in case of bad Optimization on PC.
Maybe this can finally be a gateway for the RTX 3000 and 2000 series users to use frame generation …
Looking at AMD’s floating movement frames, it is already widely available for the Radeon RX 6000 and 7000 series GPUs including a variety of mobile portable GPUs and even Apu’s in handheld games -PPCs. It works by inserting an AI-generated frame between two rendered frames, as a driver-based solution to increase smoothness in the game and increased image speeds, as well as how Nvidia’s existing DLSS frame-gene solutions work. Nvidia’s smooth movement promises the same thing and will even work in games that do not support DLSS.
Not long ago, Nvidias used Deep Learning Research VP Bryan Catanzaro for the chances of framework generation coming to the RTX 3000 series GPUs – The case allegedly comes to optimize the technology, and the promise of being able to get the best Out of older hardware was ready, could smooth motion be the start of it?
We have already confirmed that Team Green’s Reflex 2 feature will first be exclusive for the RTX 5000 series GPUs, but will eventually be rolled out to older GPUs, so maybe the same can happen here. It may not turn out to be as effective as built -in frame generation (or multi frame generation) in play, but it gives lots of players a solution for games that may need it for better performance on PC.
Either way, it’s nice to see that NVIDIA does not lock certain features to the RTX 5000 series when they can reasonably be used on older GPUs, and for a long time it must continue. After all, it’s not exactly easy to get your hands on an RTX 5090 …