Pragmata Dev says they didn’t expect AI to become so popular when we first wrote the game – ‘We really couldn’t predict that AI would be so big from where we started from what you see now’


  • Pragmata Waste Director Cho Yonghee and Producer Naoto Oyama have said they did not expect AI in real life to come as fast as it did
  • They say that despite this it had no influence on their play’s story that contains an enemy AI
  • Oyama said: “We have this kind of idea of ​​AI in the game locked very early in the development”

The developers of Capcom’s new sci-fi action game, PragmataHave said that they did not expect artificial intelligence in real life (AI) to become so popular when they originally write the game that contains an enemy AI.

In an interview with IGN at Tokyo Game Show 2025, spills director Cho Yonghee and producer Naoto Oyama discussed the concept of a hostile AI that took over a moon’s space station and how they did not expect their games to reflect the real world.

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