Sam Altman’s World Network and Razer will defeat Gaming’s Bot problem

Sam Altman’s blockchain project, World Network, collaborates with the game hardware company Razer on a package of features designed to wipe out bots from video games.

“Razer ID verified by World ID” is a single sign-on mechanism that will verify real human players from Bots. It is built on top of Razer ID, Razer’s existing login service, and will help guarantee that there is “a real person behind each Razer ID account”, according to a statement shared by Razer and World.

The collaboration between the two companies comes as tools for artificial intelligence (AI) seeping into every corner of online life-Inclusive inside video games, which have been plagued by non-human Ai-bots “since long before The Rise of Altmans Chatgpt.

According to a study by Echelon Insights, which World shared with Coindesk, approx. 59% of players that they regularly encountered unauthorized, third -party bots in their games. In addition to constituting a general nuisance to players, bot accounts often have tactical benefits over real players, which can ruin the competitiveness of some multiplayer games.

“Game developers now have a tool for building dynamic spaces where real players – not bots – dominate the digital landscape,” World said in his statement.

Razer’s integration with World Network is based on the world’s existing blockchain-based identity solution that uses iris scans to differentiate real people from robots online.

The new feature will first be integrated into “Tokyo Beast”, a blockchain-based game set in a version of Tokyo based 100 years in the future. It is an appropriate mating: the game’s main assumption involves people who co -exist with autonomous Androids.

When users log in to Tokyo Beast, they are asked to log in using a world-authentic Razer ID, ensuring that they can only play online with real human players.

“As AI continues to reshape the gaming world, we want to strengthen players and game developers with the tools they need to navigate this transformation safely and confident,” said Wei-Pin Choo, chief officer at Razer. “By merging us with the world, we ensure that real players are the heart of every experience that holds a game fair, immersive and designed for people.”

Read more: Sam Altmans World Network reveals new chat feature to connect real people

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