- Sony has confirmed that Resident Evil Requiem is the first game to use the PS5 Pro’s updated PSSR technology
- The update will “roll out globally to PS5 Pro players in the coming weeks”
- Several existing PS5 Pro games will be upgraded with the improved PSSR in March
Resident Evil Requiem officially launched today, and Sony has confirmed that it’s the first game to use their brand new PSSR (PlayStation Spectral Super Resolution) AI upscaling technology on PS5 Pro.
PS5 and PS5 Pro lead architect Mark Cerny confirmed in July 2025 that Sony was working on a major update to PSSR that will significantly improve the performance of PS5 Pro games.
At the time, Cerny said the update would arrive in 2026, but he’s now confirmed in a new PlayStation Blog post that it’s not only now available for Resident Evil Requiembut it will “roll out globally to PS5 Pro players in the coming weeks.”
“We’ve been working hard on a new version of PSSR that takes a very different approach to not only the neural network, but also the overall algorithm,” Cerny said. “We are happy to share that Resident Evil Requiem – shipping today – is the first title to use this more advanced PSSR, which helps keep both frame rate and image quality high.”
If you’re not familiar, PSSR is an AI library that essentially analyzes the images in a game pixel by pixel and upscales them, improving image resolution and performance.
Cerny also said that the algorithm and neural network used in the new PSSR comes from Sony’s Project Amethyst partnership with AMD, which it announced in 2024.
“Through AMD’s FSR 4 upscaling technology, PC gamers have already seen the benefits of our collaboration,” he said. “With the updated PSSR, we’re bringing the very latest of this co-developed technology with an additional six months of refinement to PS5 Pro players.”
Capcom’s Masaru Ijuin, senior manager of the engine development support section R&D Foundational Technology Department, also commented on the announcement, discussing how the updated technology has been used in Requiem.
“With Resident Evil Requiemwe focused on improving the presentation quality of the main character through an upgraded version of the RE Engine to deepen the player’s immersion in horror,” said Ijuin. “For example, each strand of hair and beard is rendered as a polygon so it can move realistically in response to body movements and wind. The way the light passes through his hair changes depending on how the strands overlap as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.
“The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural features that are traditionally difficult to scale up due to their intricacies. We hope you will experience this unprecedented level of horror and visual fidelity, and the new gameplay feel it brings.”
Sony has confirmed that several existing PS5 Pro games will be upgraded with the improved PSSR in March, but did not say which ones. At that time, a system software update will add an option called ‘Improve PSSR Image Quality’ which can be enabled in the settings to experience the update.
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