- Johnny Hopper, Studio Head and co -founder at Glowmade has said King of Meat does not go down despite the fact that there are over 100 levels to play
- Jumps said that all levels “are running really fast”
- He added that these levels are “examples” on the dungeons players will be able to create themselves
King of Meat Want over 100 levels to experience, but Studio Glowmade has said this does not prevent the game from having good performance.
It is, according to Johnny Hopper, Studio Head and co-founder at Glowmade, who suggested to Techradar Gaming that the team has been aware of the Co-Op Dungeon Crawler’s performance to make sure it doesn’t go down.
“So the most important thing is that the game doesn’t go down, that’s actually what we love,” Hoppe said. “There are like 100 levels, about 100 that we send with the game, made internally of our level designers. And they are all brilliant, they are all fun, they are designed, all [for] performance.
“They all run really fast and they’re all really good.”
Hopper continued to explain that these levels are essentially “examples” of the Dungeons players will be able to design in Create Mode using the game’s development tools in the engine.
He also said that there is “no kind of limitations on you” and that a level is not required to run at a certain speed as long as it can run.
“We have four different platforms or whatever to support, and something that runs on someone, something running on my mega playing rig, maybe driving terribly on Microsoft -Arable computer or something similar,” he said, “so we have to make sure it works, and it’s fun, and to allow people to use these limitations and to have something good, and to do something.”
It was later confirmed that King of Meat Will also offer both quality and benefit settings across PC and consoles, including the PS5 Pro, which players can customize.
There is no official release date yet, but King of Meat Coming to PC, PlayStation 5, Xbox Series X, Xbox Series S and Nintendo Switch.



