- PS5 LEAD Architect Mark Cerny has confirmed that a major update to PS5 Pro is released in 2026
- Sony implements an advanced graphics scaling algorithm for the PS5 Pro as part of Project Amethyst in collaboration with AMD
- Cerny said this update is “a drop-in compensation for the current PSSR” that will improve the performance of PS5 Pro
Sony is ready to release a major update to PlayStation 5 Pro in 2026, which is expected to improve the benefit significantly.
According to the PS5 -leading architect Mark Cerny, who told Tom’s Guide that the company will implement an advanced graphics call algorithm for PS5 Pro as part of its previously announced project Amethyst initiative in partnership with AMD.
CERNY called this update “A drop-in compensation for the current PSSR” (PlayStation Spectral Super Resolution), which will offer better performance than upscaling technology and be easy for game developers to meet when it releases next year.
He also said that the upgrade should have taken years, but by working with AMD Sony has been able to develop the advanced upscaling algorithm fast enough for a 2026 release.
“This is not for proprietary technology,” Cernny said. “This is really trying to move the industry forward. Of course, we will use these technologies on our consoles, but these technologies are available to any of AMD’s customers freely.”
Cernny also explained that this new version is not weaker than AMDS FSR 4, which both companies aim to deliver a version of the PS5 Pro.
“It’s not a cut [version] of the algorithm, “he explained.” It is the fully low-fat version of the co-developed super solution that we release on the PS5 Pro. “
The console architect continued to discuss Sony’s partnership with AMD further and said they are now working closer than they did when designing the PS5 and PS5 Pro.
Both companies also learn from each other, with Cernny mentioning that Sony helped AMD integrate more demanding, graphically complex scenes in their research, while AMD pushed Sony to create a dedicated quality assurance team aimed at veting each new iteration of a scaling algorithm.
“Mark makes us a better company,” said Jack Huynh, AMD Senior Vice President and General Manager for Computing and Graphics Group. “We’re pushing each other.”
Project Amethyst was announced in December 2024 with the aim of developing machine learning technology across different devices and creating “parallel, a set of high quality CNNs for game graphics” to help additional graphic capacity.
“With Amethyst we started on another long journey and combine our expertise with two goals in mind,” Mark Cerny said at the time.



