The study behind Clair Obscur: Expedition 33 has announced a digitally adorned collaboration – but I just wish they were available in the game


  • Sandfall Interactive has announced a jewelry collaboration to create a digital collection inspired by Clair Obscur: Expedition 33
  • The collection is designed by British artist Hannah Martin and is inspired by the figures of Clair obscureGustave, Lune, Sciel, Maelle and Verso
  • Sanfall took Martin’s design and modeled them in Unreal Engine 5

Kepler Interactive and Sandfall Interactive have announced a new collaboration with British jewelry designer Hannah Martin to create a collection of conceptual digital pieces inspired by Clair Obscur: Expedition 33.

Inspired by Belle Époque Beauty Era of French and European History And bold brutalism, these digital designs were inspired by the protagonists in Clair obscureGustave, Lune, Sciel, Maelle and Verso and designed with 18 carat gold and jet-black obsidian to reflect Martin’s interpretation of the aesthetic of Expedition 33.

The developers at Sandfall Interactive took Martin’s design and modeled them in Unreal Engine 5 to create a number of images in the engine “that fully mix the digital and physical worlds with a fantastic bold art.” You can check them below.

(Image Credit: Sunday Interactive / Hannah Martin)

These are only digital, conceptual designs, but I would love that the jewelry collection will be available in the game as downloadable content (DLC).

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