- Capcom and Ubisoft game developers were not informed that Nvidia DLSS 5 was being used by their publisher
- One developer said they found out ‘at the same time’ as the public
- Former Rockstar game developer slams DLSS 5, claims it’s a ‘complete AI rendering’
Nvidia is under fire for its latest reveal of DLSS 5, and rightfully so, especially after CEO Jensen Huang’s response to the ongoing backlash for its generative AI use — and the latest reveal could make the controversy a lot worse.
As reported by Insider Gaming, Capcom and Ubisoft game developers were apparently not informed by their publishers about their involvement in Nvidia’s DLSS 5. This comes after Jensen Huang stated that gamers are “completely wrong” about Nvidia’s “content control generative AI”.
One of the Ubisoft developers stated, “We figured it out at the same time as everyone else”. Similarly, Capcom developers were reportedly shocked by the publisher’s involvement given its “anti-AI” stance.
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This is so disrespectful to the developers intended art direction. If developers wanted to lean on hyperrealism, they would. This also drastically changes important aspects of visual elements such as character traits, focal points, lighting and so on. What a terrible invention. Nvidia should shelve this one 😭
— @kortizart.bsky.social (@kortizart.bsky.social.bsky.social) 2026-03-19T12:33:20.060Z
bad ending: now every game is AI slop https://t.co/0PZofksAXIMarch 16, 2026
Game developers across multiple studios and publishers have shared the same sentiment (as seen above). In particular, a former Rockstar developer, Mike York (known as York Street Gaming on YouTube), suggested that DLSS 5 poses a significant threat to gameplay given the changes it makes to character models.
“This isn’t just any light, it’s like a full AI rendering,” York said. “You’re not looking at the game anymore [Resident Evil Requiem] further. It’s terrifying. This is like an AI filter over every frame.”
While Nvidia and Bethesda’s Todd Howard have consistently tried to reassure gamers that DLSS 5 usage in games will be checked and tuned by developers, it has done little to assuage concerns – and that’s not a big surprise given that many are already opposed to generative AI in non-gaming sectors.
From the initial reveal, it takes two RTX 5090s to use DLSS 5, and it may scale down to one GPU when it launches this fall. However, players, developers, and frankly, the majority of consumers online have made it clear that generative AI is not wanted in games, and certainly not when it changes character model details, which is an integral part of the developers’ intended art.

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