- Xbox portfolio GM advises indie studios to create their games for current Xbox consoles and PC to be ready for Project Helix
- Chris Charla says, “doing this ensures they get a native build on Project Helix”
- He added that Project Helix will be easier for developers to work with
Xbox portfolio and programs general manager Chris Charla has said that Project Helix will be easier for developers to work with, but advises studios to prioritize developing their games for current-gen and PC first.
“We’re working hard so developers can make an Xbox build in the future and it will run on their Project Helix console, on PC, and on streaming and cloud surfaces like smart TVs and other devices,” Charla said.
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He went on to say that he expects to be able to offer the same support that Xbox does now for developers who want to create games for Project Helix. For example, help implementing Xbox APIs, working with backend systems, business processes, sharing marketing data and much more.
Charla also advised developers, especially indie studios, to make games for Xbox Series X and PC, explaining that this will ensure they have a native build for Project Helix when the next-gen hardware eventually launches.
“Anyone who wants to be ready for the next generation with Xbox should be developing for the Xbox console today, developing for Xbox on PC and supporting Xbox Play Anywhere,” said Charla.
“It will put you in pole position for the next generation and ensure that your Xbox on PC games run natively on Project Helix. The exact details can vary by developer and game. In many cases, if you’re coming from a Steam or stock PC build, it may be smarter to start with the Xbox for PC version first and then use that as the basis for the Xbox console version.”
“Of course, we’ll have more details on how developers can take advantage of the specific hardware features of Project Helix in the coming months, but doing this ensures they’ll have a native build on Project Helix.”
Project Helix was unveiled earlier this month, and alpha versions of the hardware are expected to be in the hands of developers starting in 2027.
Microsoft has also shared some of the console’s specs, which will offer next-generation performance, including a custom AMD-based SOC, co-designed for next-generation DirectX and FSR, and improved ray-tracing performance.
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