- The first gameplay trailer for Exodus has been revealed
- The ongoing footage highlights team fights and traversal
- Developer Archetype Entertainment confirmed that additional trailers and clips will be released throughout the year
Wizards of the Coast has released the first gameplay footage for Exodusshowing its ongoing combat and traversal systems.
Exodus is scheduled to launch in 2027, but as promised, developer Archetype Entertainment, which was founded by former BioWare veterans, has offered a first look at the gameplay and confirmed that it will continue to release more sizzling reels and clips throughout the year.
“It’s what you’ve been asking for. Working on it. UI and all. The first drop of many as we build towards an extended gameplay reveal this summer,” the studio said in a blog post.
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The first part of the trailer highlighted the third-person team battle between the playable, customizable character Jun and his companions, Tom and Elise, on the outskirts of Lyonesse. The trio work together using a selection of weapons that can be seen in a weapon wheel as they take down robotic enemies.
“This is the kind of battle where positioning matters and trusting your companions can mean the difference between survival and being part of the wreckage,” Archetype explained. “When Elise unleashes her missile barrage, you feel it. Nothing comes easy early on. You hold the line because your team holds it with you.”
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The second clip focuses on traversal, specifically the space tower in Lyonesse, where things slow down, giving players a look at the beautiful environment below. Jun can also be seen using his railclaw, a grappling hook that lets them zip up to high places and overcome obstacles, which Archetype said is “a core of a traveler’s toolbox”.
“Drive in Exodus has its own rhythm,” said the developer. “You can move fast, but sometimes it’s worth pausing and seeing the scale of the world around you.
The last part of the footage shows a look at an ancient shrine on Khonsu, but the trailer cuts off before Jun can explore the mysterious room.
Archetype has considered player feedback and confirmed that it is exploring how to share a deeper look at several of the game’s features, including role-playing game (RPG) systems such as skills, builds, gear and progression, companion relationships, conversations and romance, Jun’s home world of Lidon, and how choices affect the universe.
“We won’t cover all of this at once, but it’s on our minds as we move towards launch in early 2027,” the studio said.
It confirmed that from now until early summer, more short gameplay clips will be released to show combat encounters, traversal, interactions and environments, and this summer its longer showcase will offer “Continuous footage with moment-to-moment gameplay” that includes combat, conversations, in-mission choices and more.
Later this year, more focused deep dive spotlights on companions and romance and RPG mechanics will roll out in the months leading up to launch. It also said that more lore videos expanding the Exodus world will be released before summer.

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