- Saros on the PS5 Pro reportedly hits its target of 60fps 4K performance
- PSSR 2 offers “extraordinary” particle effects and frame rates are “generally very consistent
- The PS5 version “isn’t quite as pristine, but it’s perfectly fine considering the platform”
Saros reportedly runs incredibly well on PS5 Pro and hits target shots, while the base PS5 version is “not quite as pristine” but still manages to perform as it should.
The release of Housemarque’s sci-fi action game is just around the corner, and the first reviews have given us an idea of what performance we can expect from the PS5 and PS5 Pro.
According to Digital Foundry’s breakdown, Saros “really excels” on the PS5 Pro with its single 60 frames per second. second (fps) mode that targets a 4K output, along with Sony’s upgraded PSSR (PlayStation Spectral Super Resolution) upscaling technology.
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But it’s PSSRs that do Saros‘ particle effects “extraordinary,” and while not always in “hypercrisp 4K,” they appear stable and “acceptably sharp.”
DF’s Oliver Mackenzie also said that frame rates are “generally very consistent on the PS5 Pro”, hitting its target of 60fps at 60Hz output “the overwhelming majority of the time, apart from some one-shots at times and some rare larger drops in very intense sequences.”
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There’s also mild tearing when frames “go a little over budget”, but DF said it’s not noticeable during normal gameplay when using Variable Refresh Rate (VRR), only in recorded footage.
Housemarque has confirmed that cutscenes will run at 30fps on PS5 and PS5 Pro, with DF adding that the game’s short pre-rendered videos are “encoded at 24fps and typically play at that update.”
As for the PS5 version, DF said Saros “isn’t quite as pristine, but it’s perfect given the platform.”
“Rather than PSSR, I suspect we’re looking at FSR 2 or FSR 3 as an upscaling solution based on certain aliasing and exclusion patterns in motion,” Mackenzie said. “It’s softer and tends to flicker and break in some slightly distracting ways, but it’s mostly fine.”
However, particles like blades and projectiles and combat tend to look a “little rough” due to FSR, but for a PS5 game the image quality is “nice enough.”
“The base PS5 version, while perfectly acceptable, takes an understandable hit to image quality with a ~1224p internal resolution,” said Mackenzie. “Without PSSR available on the amateur PS5, the game appears to rely on AMD’s FSR 2 or FSR 3 for upscaling, resulting in a soft image that can flicker and break up in motion.”
“Most critically, FSR actually handles particle effects quite poorly here, disrupting the game’s core visual identity and making complex combat scenarios look worse than they should. Performance is good, but not quite as watertight as the PS5 Pro release, with dips below 60fps possible in some intense combat scenarios.”
Saros is set to launch on April 30, exclusively for PS5.

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