Toys for Bob developer says team tried to capture ‘the feeling that we fell in love with’ when developing Spyro: A Realm Beyond rather than worrying about features first


  • Toys for Bob wanted to recapture the feeling of playing previous games during development Spyro: A Realm Beyond
  • It wanted to focus on “the feeling we fell in love with” rather than worrying about a list of features
  • Chief creative officer and head of studio Paul Yan says: “If you stick too much to nostalgia, it feels like you’re resuming”

Toys for Bob focused on recreating how the team felt after playing previous games when they were making Spyro: A Realm Beyondinstead of worrying about a list of features to include.

That’s according to Studio Head Paul Yan, who told TechRadar Gaming in an interview at Summer Game Fest that the game’s foundation was built on what the team loves about the series.

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