Star Wars: Galactic Racer’s creative director says game will have ‘consequential decision-making’ with a ‘race-based structure inside the campaign’ – ‘We want every decision to matter’


  • Fuse Games CEO Matt Webster confirms Star Wars: Galactic Racer has a drive-based structure in the campaign
  • Webster says “consequence decision-making” is built into the campaign
  • Creative director Kieran Crimmins says that when the team prototyped the system, it “felt right” for Galactic Racer

Star Wars: Galactic Racer will feature a driving-based structure in the campaign, which Fuse Games has said will involve “consequential decision-making.”

That’s according to Fuse Games co-founder and CEO Matt Webster, who told TechRadar Gaming during an interview at Summer Game Fest 2026 (SGF) that while he and the team love arcade racing games, “you can’t make a real one the same way you did all those years ago” because game genres have adapted and evolved.

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