- Fuse Games CEO Matt Webster confirms Star Wars: Galactic Racer has a drive-based structure in the campaign
- Webster says “consequence decision-making” is built into the campaign
- Creative director Kieran Crimmins says that when the team prototyped the system, it “felt right” for Galactic Racer
Star Wars: Galactic Racer will feature a driving-based structure in the campaign, which Fuse Games has said will involve “consequential decision-making.”
That’s according to Fuse Games co-founder and CEO Matt Webster, who told TechRadar Gaming during an interview at Summer Game Fest 2026 (SGF) that while he and the team love arcade racing games, “you can’t make a real one the same way you did all those years ago” because game genres have adapted and evolved.
Webster said the team wanted to bring in something fresh Galactic Racerand the racing-based structures, which “are built for replayability and racing thrives on replayability,” and in other games the “meta” is car collection. So instead, the team shook things up by bringing “consequential decision-making and consistency back into the experience.”
Creative director Kieran Crimmins added that “consistency” was “key”. Galactic Racersaying, “We want every decision to matter, every upgrade to matter, every vehicle to matter, every race to matter, and like the race-based structure allows us to do that like we’ve never done in an arcade race before.”
“Not only do you have to stay on top of your build and your skills and your track knowledge, but you also have to reset every time,” Crimmins continued.
In other arcade racers, the developer explained, cars can be upgraded to max level, but then players will realize they haven’t experienced 99% of the other systems. And while they can always be revisited, “the race-based structure lets you do it with consistency.”
“It gives you a reason to try all the different builds, a reason to experiment, and also a reward if you get your synergies right, you get your build right, and you get your lore right,” Crimmins said.
“Then that’s what actually wins the game, so it was incredibly compelling for us to have a structure that not only changed the way you play, but changed the way you play, that was beneficial to the emotions you get in a racing game, and like anything else, the way we did it is we prototyped it and it felt right.
“This is an innovation we think we can bring to the genre.”
During the interview, Crimmins also revealed that the game will feature a combination of moving parts that are “in the trillions”, across the racing styles, the abilities, the upgrades and then the different environmental effects that are on the planets.
“It’s incredible depth,” the creative director said.
Star Wars: Galactic Racer coming October 6th to PS5, Xbox Series X, Series S and PC.
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