Toys for Bob developer says team tried to capture ‘the feeling that we fell in love with’ when developing Spyro: A Realm Beyond rather than worrying about features first
Toys for Bob wanted to recapture the feeling of playing previous games during development Spyro: A Realm Beyond It wanted to focus on “the feeling we fell in love with” rather than worrying about a list of features Chief creative officer and head of studio Paul Yan says: “If you stick too much to nostalgia, […]









