- RGG Studios Stranger than heaven was fully revealed during a recent ‘Xbox Presents’ showcase
- The game’s story will span 50 years, following the main character’s life in the underbelly of Japan
- Stranger Than Heavenn is set before the Yakuza series, and features combat that is a major departure from it
The action role-playing game (RPG) genre has seen a wide variety of entries over the years that provide exceptional narrative-driven experiences with exciting combat and unique mechanics to keep players engaged – and RGG Studio, which is responsible for Yakuza series, looks to continue the trend with a new IP.
As highlighted by Xbox Wire, Stranger than heaven is a brand new action RPG title that serves as a prequel to Like a dragon series (or better known as the Yakuza series) which is ready to deliver an immersive narrative with explosive battles and an adventure unlike most action RPGs available.
Fortunately, Xbox recently presented a deeper look at what to expect when Stranger than heaven launches this winter on PS5, Xbox Series X, Xbox Series S and PC, including the reveal of its star-studded cast, featuring familiar faces like Snoop Dogg (yeah, I’m not kidding).
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Most importantly, though, there are a few key takeaways from the showcase that are worth highlighting as unique departures from the original Yakuza series and other action RPGsāand as someone who could never get into the Yakuza series for any number of reasons, Stranger than heaven is about to change that completely.
The story spans over 50 years

IN Stranger than heavenplayers will follow the story of its protagonist, Makoto Daito, after leaving his home in the United States following the death of his American father and Japanese mother and finding his way to Japan in 1915.
Makoto will meet Yu Shinjo, another young boy from a similar background, who both share the same main goal of starting a new life in Japan – and both characters’ journeys will be explored through the game’s narrative, which spans a full 50 years, showing the clash of the pair’s ideals in a world rife with crime and chaos involving corporations, not least the yakuza.
Sure, there are a decent number of action RPGs that have their narratives span many years, but RGG Studio commits to it in a way that will keep the experience fresh and exciting.
Five decades, five capitals

An action RPG set in one place over the course of 50 years is no fun, and that’s right here, RGG Studios Stranger than heaven can thrive as players will basically see Makoto’s growth in Japan’s underworld over 50 years across five districts: Kokura, Kure, Minami, Atami and Shinjuku, which are present in Fukouka, Hiroshima, Osaka, Shizuoka and Tokyo respectively.
It’s a smart move by RGG Studio to avoid the game being repetitive, and frankly, it’s an ambitious way to focus on a main character’s story in one game – and by the looks of it, every location should have an expansive map ready for exploration.
Combat is very different from the Yakuza series

In my eyes, the combat is easily the most unique aspect of Stranger than heaven showcased thus far, and served as a significant departure from RGG Studio’s combat system in the Yakuza series.
The arcade-like, over-the-top, anime-style combat featured in almost the entire Yakuza series is my biggest pain point with the franchise and the main reason I could never get into it.
Thankfully, RGG Studio seems to be going down the more realistic, visceral, gritty and grounded route with it Stranger than heaven‘s match. The control scheme is also very different from other action RPGs, as players will use the left and right bumpers to control Makoto’s left and right attacks independently, creating a very different dynamic for each combat encounter.
Collection of world sounds as recordings

Since music is one of Makoto’s strongest talents, developers have implemented a mechanic that literally allows players to listen to world sounds and save them as recordings for ‘future compositions’, according to game director Mikonobu Abe.
This is evident from all their trailers Stranger than heaven has music as one of its prominent themes, especially with musicians like Tori Kelly, Satoshi Fujihara, and Snoop Dogg (who plays a non-musical role in this game), and this sound recording mechanic ties directly into Makoto’s role as a showman.
Players will be able to manage and produce concerts for popular artists, and this is just one of the many activities that will be available throughout the game. Stranger than heaven is shaping up to be a huge hit, and it only helps that it’ll be available day one on Xbox Game Pass – and I can’t wait to get my hands on it.
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