- Assassin’s Creed Black Flag resync will have three graphics modes on PS5 and PS5 Pro
- Performance, Fidelity and Balanced modes run at 60FPS, 30FPS and 40FPS respectively
- The PS5 Pro will offer enhanced ray tracing thanks to PSSR 2.0
Ubisoft has revealed the PlayStation features for Assassin’s Creed Black Flag resyncwhich is set to have three graphics modes across PS5 and PS5 Pro.
As detailed in a new PlayStation Blog post, Black Flag Resyncedwhich was rebuilt from the ground up and described as “an experience tailored for modern PlayStation hardware,” will offer 60FPS performance capabilities, HDR support, Dolby Atmos and DualSense haptic feedback.
On PS5 and PS5 Pro, the game will have Performance, Fidelity and Balanced modes, which will run at 60FPS, 30FPS and 40FPS respectively with an upscaled 2160p resolution.
The game will also use the PS5 Pro’s upgraded PSSR (PlayStation Spectral Super Resolution) upscaling technology, improving image quality and reconstruction, reducing the visual gap between performance and fidelity modes, and offering an “expanded ray-tracing support” including both Ray-Traced Global Illumination and Ray-Traced Specular Reflections
“This enables richer lighting and reflection quality while maintaining higher performance targets across Performance, Balanced and Fidelity modes,” Ubisoft said.
Fidelity and Balanced modes on PS5 will also offer extended ray tracing, but it will be “default” in Performance mode.
The developer has also expanded hair-based hair technology on PS5 Pro, and it will be available for Edward Kenway across all modes. In Fidelity mode, nearby crowd characters will also benefit from strand technology during gameplay, while cinematics use strand-based hair for all characters regardless of mode.
“Instead of relying solely on traditional hair maps, the engine can simulate and render individual strands for more natural movement and response to wind. All of this allows us to have very realistic hair rendering for our characters,” explained Ubisoft.
Thanks to Ubisoft’s upgraded Anvil engine, Black Flag Resynced also simulates real-time weather through Atmos, the systemic weather simulation framework, which continuously simulates variables such as temperature, humidity, wind and vapor density, rather than treating weather as an isolated effect.
“These systems evolve over time and influence each other, producing more coherent and dynamic weather,” the studio explained, adding that the same simulation extends into gameplay and environmental interaction.
The game’s water system has also been modernized using a new tessellation technique, volumetric foam generation, and dynamic bubbles that allow the ocean to react more naturally to wind conditions, weather, and ship movements.
Assassin’s Creed Black Flag resync is set to launch on July 9, 2026 for PS5, Xbox Series X and Series S, and PC.
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