- The Blood of Dawnwalker director, Konrad Tomaszkiewicz, says experience with The Witcher 3 and Cyberpunk 2077 helped with the game’s creation
- He says the team learned from CD Projekt Red’s “complex” mechanics
- Tomaszkiewicz reveals that optimization was prioritized to avoid launch issues
The Blood of Dawnwalker might not exist if not for the experienced developers at Rebel Wolves who worked on it The Witcher 3: Wild Hunt and Cyberpunk 2077.
That’s according to game director Konrad Tomaszkiewicz, who told TechRadar Gaming during a hands-on preview event that without the previous CD Projekt Red developers’ experience from these role-playing games (RPGs), “it wouldn’t be possible to create a game like this.”
“A game with so many complex choices and consequences, with so many unique mechanics. We’re building on what we learned and what we helped create in the past,” said Tomaszkiewicz.
The Witcher 3 and Cyberpunk 2077 famously launched with significant performance issues. They were so bad Cyberpunk 2077 in fact that the game was temporarily removed from the PlayStation Store. Both games eventually received major improvements and are now considered two of the best RPGs of all time.
To avoid similar problems with The Blood of Dawnwalkerthe director revealed that the team prioritized optimization at the start of development.
“We learned how to approach the optimization of the game,” he said. “When we started working on Dawnwalker’s bloodwe already had people working on optimizing our game all the time, right from the beginning.
“We didn’t want to be in a situation where we deliver a great game but there are issues when we release it on consoles or some performance issues.”
The Blood of Dawnwalker launches on September 3rd for PS5, Xbox Series X and Xbox Series S and PC.
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