‘The world is alive and it’s not waiting for you’ – The Blood of Dawnwalker director says the RPG’s 30-day hours give the story a ‘sense of urgency’ and ’emotional impact’


  • The Blood of Dawnwalker game director Konrad Tomaszkiewicz says the game’s 30-day time system gives a “sense of urgency”
  • The game will give players 30 days to save Coen’s family, and the timer will add “emotional impact”
  • Tomaszkiewicz says, “the world is alive and it’s not waiting for you”

The Blood of Dawnwalker game director Konrad Tomaszkiewicz wants players to feel driven by a “sense of urgency” through the role-playing game’s (RPG) unconventional time-limit mechanics.

In an interview with TechRadar Gaming at a hands-on preview event, Tomaszkiewicz explained why Rebel Wolves chose to include a time system that gives players only 30 days to save protagonist Coen’s family.

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