‘We said it’s expensive as hell, but we thought it was worth it because it’s unique and different’ – The Blood of Dawnwalker director says the RPG’s day and night system with its human and vampire game loops are ‘almost two different games’


  • The Blood of Dawnwalker director Konrad Tomaszkiewicz says the team knew the game’s day and night system would be “expensive as hell”
  • However, Rebel Wolves knew the concept would be “unique”
  • The director says he was inspired by the werewolf tale, but from a vampire perspective

Rebel Wolves knew The Blood of Dawnwalker‘s day and night system needed to be challenging as well as expensive, but wanted to deliver a “unique” experience for players.

In an interview with TechRadar Gaming at a preview event for the upcoming role-playing game (RPG), director Konrad Tomaszkiewicz compared The Blood of Dawnwalker to “two different games” due to its day and night cycle.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top