- The Witcher 3 director, Konrad Tomaszkiewicz, has praised Crimson desert to “deliver something quite fresh” from other AAA games
- Pearl Abyss recently announced that the game has sold five million copies
- There are still plenty of updates to come from Pearl Abyss with new game content
Pearl Abyss receives plenty of praise for its efforts on Crimson desertprimarily thanks to its open-world design, which rewards players for their curiosity during exploration – and recent compliments and copies sold confirm that.
In an interview with The Game Business, Konrad Tomaszkiewicz, director of The Witcher 3 : Wild Huntpraised Crimson Desert – along with those who Clair Obscur: Expedition 33 — to stand out from other AAA games and push the boundaries beyond what players are used to.
Further justifying Tomaszkiewicz’s compliments is the fact that Pearl Abyss recently announced that it has sold five million copies of Crimson desertmarking the game as a huge success for the developer (based on the reported $133 million development cost). And honestly, after 175 hours of playtime, the game gets my praise as well.
The article continues below
Speaking about trying “risky things” in AAA RPGs for more immersion, Tomaszkiewicz said, “I think this [idea] is growing these days because when you look at Clair Obscur or Crimson Desert right now, those games are different.
“They’re not a copy of other AAA games, but deliver something quite fresh. And I’m really happy about that because I’m starting to feel like I did in the 1990s when I played games on my 286 PC, or even on the Atari, where every game was different.”
Praise from The Witcher 3: Wild Hunt director is worth noting considering how well developed and successful the CD Projekt Red title was. While Crimson desert isn’t a narrative-driven experience, it thrives on delivering an open-world experience that few games have replicated.
Crimson desert is clearly a rare gem in the eyes of many gamers, myself included, and this has become more apparent with compliments from Tomaszkiewicz, the game’s high and consistent player count on Steam for nearly a full month after its launch date, and (most notably) after I passed the 100-hour mark without getting bored.
The latter usually act as a major drawback in an open-world game, where they often overstay their welcome, but Crimson desert has kept both me and literally thousands (via SteamDB) of other players hooked for hours.
With several updates adding new content on the way, and the mod community for the game already adding new mods such as new hairstyles and beards to playable characters, it looks like Crimson desert will be the talk of the town for a very long time.

Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews and opinions in your feeds.



